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This Starry Midnight We Make Password

Updated: Mar 25, 2020





















































About This Game "The idea of creating a box of jewels, each filled with life... doesn't it give you a little bit of a thrill?" This Starry Midnight We Make is a ce 5d3b920ae0 Title: This Starry Midnight We MakeGenre: Indie, SimulationDeveloper:CAVYHOUSEPublisher:Carpe Fulgur LLCRelease Date: 1 Jun, 2015 This Starry Midnight We Make Password this starry midnight we make guide. this starry midnight we make. this starry midnight we make. this starry midnight we make guide This is a rather quirky puzzle game. I can recommend it but I will also warn you it requires some patience. The puzzles come in the form of trying to make certain types of stars and constellations. Making stars can take time, practice and experimentation, though. You sometimes have to wait for various stars to evolve to the right level and if it didn't work out the way you hoped then you may have to start over. The game also doesn't hold your hand. You're expected to just jump right in with a "try various things and see what happens" approach. It is sort of time sink-y in that regard. If you get stuck, however, there's a helpful "SOS" button right in the game that links to a partial walkthrough just in case. If you're looking for a more laid-back kind of game, you should be able to get into it. The story is delivered in VN-style cutscenes and you learn of various NPCs' problems that you try to alleviate with the help of the Star-Seeing Basin - a kind of sea monkey tank for pseudo stars. You'll place various types of seeds in the basin, grow some stars, combine some elemental alignments and, voilu00e0!, problems solved. If you're still not sure, there is a demo available. Check it out!Final Edit: Don't take my playtime to be an indicator of the length of the game. Due to the large amount of downtime while growing stars, I often played this while doing other things so the playtime is inflated from idling. Having completed the game, I would still recommend it to any puzzle game fan. It's rather unique and the story, while not terribly fantastic, still does a decent job of driving the game and giving you goals.. It's really hard to pin this game into a genre. It's an exploratory puzzle game, but feels kinda like an idle game and definitely has a storyline. It's uinque and quirky and if that sounds like something you might be interested in, I recommend it.You can see my first impression playthrough here:. Oh a new Simulation game, I'd better dig in. - Oooh, starry theme. This is something new, I think I will love it.- Hmm, anime style with not too shabby graphic, this may keep me playing.- Yay, I created some stars. Wtf is a nebula? Dammit, too much for my shameful vocabulary to handle.- If I add this and this. Why the eff is my star disappearing? Why isn't this evolving?- Stop throwing massive words into my face, I know English isn't my first language.- Twinkle twinkle little star, why thearen't you evolving?.- Watery eyes, checked. Headaches, checked. Star obsession, checked. Losing my sanity over stupid little stars, checked.=> This game makes so much sense that after a while playing, I'm lost and don't know what to do anymore. I will give it a big YES so that others can buy and test their sanity. Good luck to y'all.. This Starry Midnight We Make is a doujin game that combines puzzles/simulation with visual novel narration,the game is very good,it's simple yet elegant aesthetics are truly unique and it's extremely enjoyable when you need to relax,also it bear mentioning that the characters are fully animate and their emotions are synched with the dialogue,which goes a long way to pull you into the story.Raccomanded anyone that enjoys puzzle games or visual novels.. In this game you mostly experiment by dropping things into the play area without guidance and see what comes about. Look for how to make different things for its own sake. It's an interesting tool for teaching the process of discovering rules. It's done no favors by its unpolished visual presentation and its blase writing. You'll get little guidance or purpose from the game itself, making more a toy than a game at times.. In brief: a nicely self-contained puzzle game framed by a short story, based on combining objects in very specific ways. Lots of trial-and-error, logical thinking is (sometimes) helpful. Balances frustration with a nice sense of reward - buy it if you like figuring out how to build things.Gameplay: At its core, TSMWM is a game about building things up. You start with a few fundamental pieces ("stars", which unlock as the game progresses), and a playing field (the "Star-Seeing Basin") in which those pieces can evolve in different ways, depending on where you put them and what other stars they're near. Throughout the game, you're given a number of tasks to complete, each of which involves making a particular type of star or a constellation of stars. It's up to you to figure out how to actually do that - you get some guidance from your in-game "teacher" and his book, but often it's all just trial and error, especially late in the game. Of my 48 hours in this game, about 1/2 were spent trying to figure the combinations for the last 10 (of 140) star types. This is often a frustrating process - I'd recommend taking frequent breaks. Despite that, it is a fun and sometimes calming game to play, especially if you're into puzzles.Story: The game's storyline is fairly brief - you meet the two leads, then the 4 characters for whom you complete tasks. Each of them has 10 or so scenes, and then there are several "endgame" scenes when you're getting close to those last few stars. It's an interesting story set in 1910s Japan with some mystical elements, and HAMOMORU IS ADORABLE. *ahem*Visual and Sound: Like the story, fairly limited but done well. The characters are designed cleanly and are partially animated - in that sense, TSMWM actually goes beyond most visual novels. There are also a few interesting visual quirks, like animations on the characters' clothes. This game has a fairly unique art style overall, which I think adds to the "ethereal" mood. Same goes for the soundtrack - the music usually doesn't stand out, but does a good job of conveying tone.

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